It was not until the Clone Wars had concluded that these ships began rolling out of the shipyards. The Victory II-class Star Destroyer was conceived to rectify the shortcomings of its predecessor through employing a more balanced philosophy. Victory II-class Star Destroyers were produced during the Clone Wars, but not as extensively as the Victory I-class. Its ion cannons and tractor beam combination allows the VSDII to disrupt the normal performance of an opposing vessel, in order to expose it to the destructive heavy weapons arsenal. The Victory II-Class is considered to possess sufficient firepower to lay siege to entire worlds. Besides its faster sublight speed, the most notable change was the addition of ion cannons, more turbolasers, and the removal of the banks of concussion missile tubes. engines, as the Victory I LF9 ion engines could not produce sufficient acceleration to engage faster and newer vessels in ship-to-ship combat. With this in mind, the designers fitted the ships with powerful Hoersch-Kessel Drive, Inc. Though outwardly similar to the Victory I-class Star Destroyer, the Victory II-class was designed for deep space combat. Players can build a space empire and command huge fleets turn-by-turn in an immersive, living galaxy. They were sent out in pairs or with other ships, regularly moving into areas of suspected Rebel or pirate activity to pacify the sector. StarDrive 2 is a revolutionary turn-based sequel to the 4X strategy original. The Victory II-class Star Destroyers were used as patrol and blockade starships, as well as having main duty serving as sector patrols. One of the most distinctive features of the Victory class is the two long, short wings on either side of the craft: one up, one down. ![]() At the stern, three powerful engines provide enough thrust to make this one of the fastest ships in its class. A hangar bay is cut into the ventral section of the ship, large enough to hold several squadrons of fighters and shuttlecraft. Out of the ship's dorsal section rises its immense bridge, which is capped by the ship's two globular shield generators. In his review for IGN, Rob Zacny wrote, " StarDrive 2 's ship building is top notch, but the flawed game surrounding it keeps it from ever truly shining." Although he praised the game's ship combat, Fraser Brown of PCGamesN criticized its "annoying tone, eccentric AI and the shallowness of the empire management".This Victory class Star Destroyer is a 900-meter-long gray dagger bristling with weapons. ![]() Leif Johnson of PC Gamer wrote, "Both land and space combat lack punch, but there's a fun if predictable 4X game waiting underneath." Nick Capozzoli of GameSpot wrote that the game's 4X core is competent but has been done better by other games. StarDrive 2 received mixed reviews on Metacritic. Iceberg Interactive released the game on April 9, 2015. They may only choose one at each breakthrough, and the ones not chosen become unavailable except through trade or spying. Each time the player makes a research breakthrough, they are presented with several choices of technologies. Diplomacy between empires is limited by what the populations will allow, and populations can grow xenophobic if they feel too much trade has taken place, leading to war. When invading a planet, players engage in a turn-based tactics minigame where their soldiers fight against the planet's defenders. The game is turn-based except during space battles. Races can be customized using a system similar to character points, where selecting powerful advantages needs to be offset by taking penalties. Players choose a race, build a space empire, and conquer the rest of the galaxy. StarDrive 2 has gameplay similar to Master of Orion II.
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